VR technology helps cinema enter a new era of digitalization

Virtual Reality (VR) films have the potential to revolutionize the cinema experience. With the ability to immerse viewers in a completely different world, VR films could be the future of cinema.
In order to get started with a VR cinema, the first step is to choose a VR headset. According to VR Sync[1], the Oculus Go is a great choice for 360 video content. It has a great screen, long battery life, and can be worn comfortably for at least 20 minutes. It is also relatively affordable at 220 euros.
Once the headset is chosen, the next step is to choose the content. According to TechRadar[2], there are a variety of VR films available, ranging from horror to comedy. It is important to note that viewers should take a 10 to 15 minute break for every 70 minutes of viewing.
In addition to content, it is important to consider the hardware needed to run a VR cinema. According to Essential Install[3], the Samsung Gear VR and Google Daydream are two popular options. The Samsung Gear VR works by slotting a smartphone into the headset and launching the app. For Google Daydream, users will need a compatible Daydream phone.
Overall, VR films have the potential to revolutionize the cinema experience. With the right hardware and content, viewers can be immersed in a completely different world

9DVR cinema

JAMMA serves high-tech enterprises in the VR pan-entertainment industry. The company focuses on the independent research and development, production and sales of VR amusement equipment, is committed to the application design and implementation of VR, AR and holographic technology in various industries, and provides services such as scheme planning, creative design, equipment supply and installation and construction of theme parks . JAMMA’s tailor-made project designs for Xi’an Urban Planning Exhibition Hall, Week 8 Town, Maotai Town VR Experience Hall, and Henan Wedding Dress Theme Town have been widely acclaimed. The company has independently developed an electric servo system platform since 2009, and has successively launched highly acclaimed 5D and 7D immersive motion theaters to the market. In 2015, the company first developed the “Extreme Vision” 9DVR cinema brand viewing equipment, becoming the first batch of VR equipment. Industry leader. The company has an overseas technology R&D and design team of more than 400 people, and specially hired famous European designers to create an overall design plan for the “Global VR Park” brand experience hall. Franchisees are located in Europe, America, the Middle East, Southeast Asia and other regions, opening a new business in the VR pan-entertainment industry model. Over the years, the company has planned and constructed numerous theme amusement parks, large-scale resorts, children’s playgrounds, video game centers and other projects for customers at home and abroad (such as: Dreamland in the Philippines, Palma Resort in Egypt, FUNCITY in Abu Dhabi and Children’s Park in Tianjin

Links:https://www.virtual-realitysimulator.com/

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